The Void is Calling

The world is a stressful place, and things like social media don’t serve to decrease that stress. We felt very trapped by the constant barrage of downtrodden news from the first half of 2017, so we decided to channel our existential dread in the best way...

It Was All For Love

Evangeline is a 15-minute narrative game about connecting with someone you love. Inspired by the loss of our founder Nicholas’ grandfather last year, and on top of 2016 being a rough year internationally, nationally, and locally, it’s a short, sappy game...

Healed

The term Traiteur is a Cajun word for a faith healer. After a long and difficult process of making and releasing Close Order, we pursued Traiteur as a cathartic healing process to make a game quickly and effectively. Unfortunately, our ambitions were too great and it...

Viral, But Not Sickly

Evangeline was developed somewhat in a vacuum, which is contrary to our typical development style of being very open during production. Due to the nature of the game’s narrative and our design goals with the experience, it was difficult to talk about the game in...

Weekly Unity Gif #4: More Inspector Attributes!

Organize your Inspector window with spaces between values, tooltips that appear on hover, and hidden public fields! Weekly Unity Gif is a feature from the tech team at Raconteur Games that compresses Unity tips and tricks into simple, digestible gifs. We got the idea...