Viral, But Not Sickly

Evangeline was developed somewhat in a vacuum, which is contrary to our typical development style of being very open during production. Due to the nature of the game’s narrative and our design goals with the experience, it was difficult to talk about the game in...

Weekly Unity Gif #4: More Inspector Attributes!

Organize your Inspector window with spaces between values, tooltips that appear on hover, and hidden public fields! Weekly Unity Gif is a feature from the tech team at Raconteur Games that compresses Unity tips and tricks into simple, digestible gifs. We got the idea...

Weekly Unity Gif #3: Inspector Attributes!

Organize your Inspector window with sliders for ranged values, bold headers for sections, and multiline text areas for your strings! Weekly Unity Gif is a feature from the tech team at Raconteur Games that compresses Unity tips and tricks into simple, digestible gifs....

Weekly Unity Gif #2: Collapsible Fields

NOTE: See this post for information on why using structs solely for the visual effect of collapsible fields isn’t a good idea. Thanks, u/araxsmoth! Weekly Unity Gif is a feature from the tech team at Raconteur Games that compresses Unity tips and tricks into...

Weekly Unity Gif #1: Custom Script Template

If you’d like to make your own starting template for new scripts in Unity, you’re in luck! Follow along with the gif above to clean up the default template or to make your own starting point. Weekly Unity Gif is a feature from the tech team at Raconteur...