Our Next Steps

Raconteur launches the final big update for Close Order, version 1.1, on March 17th, 2016. With this, we decided to focus full-force on our second project, Traiteur, which had been in pre-production since the January launch of Close Order. We strategically test the...

The Unlikeliest of Places

At Raconteur, we’re about telling stories worth telling. If you’ve been following our Stories page, you definitely know our mission! In late April 2016, Louisiana State University hosted a game industry event where local Louisiana developers showcased...

Liftoff

The moment finally arrived. At 12 PM central standard time on January 21st, 2016, Raconteur Games officially launched the full release of Close Order! We received an extremely positive response by the local community, with coverage from the biggest local newspaper,...

Surrealism

[As you’ve seen by now, we like to tell stories. What follows is one of our most exciting stories to date! And yes, it’s completely true. Many people question its authenticity because of how surreal it is, and we’ve included the original email as...

An Investment Beyond Measure

After pitching to various investors in different parts of Louisiana, Raconteur acquires seed money to expedite the development of Close Order. On January 14th, 2015, Raconteur Games, LLC is legally established in the state of Louisiana, and the first...

Skyscraping

At Raconteur, we sometimes compare game development to the construction of a skyscraper. It unfortunately is not as simple as saying, “I want the tallest skyscraper New York City has ever seen!” First, you must clear the ground and lay a foundation. Once...