Gather ’round the campfire for stories. Click on any story to find out more about that particular one. Scroll down to see our newest stories, or you can click the campfire to start at the very beginning. Join the Raconteur newsletter to get more stories May 24, 2017 Raconteur briefly emerges from the lab to release a stress-relief simulator. April 27, 2017: Campfire Story Raconteur sits around a campfire with Lottie Bevan of Failbetter Games to discuss indie development, production, and billboards. March 3, 2017 Raconteur does some soul searching as we return to the lab and ponder what’s next. February 10, 2017 Our second story concludes. Raconteur releases Evangeline on Steam. January 10, 2017 With heavy hearts, Raconteur cancels Traiteur. December 7, 2016 Our then-unannounced game Evangeline goes viral. Oops! October 26, 2016: Campfire Story Raconteur tells stories and talks ethical dillemmas with Adam Orth, CEO of Three One Zero. September 28, 2016: Campfire Story Raconteur tells stories (and makes lame puns) with Adriel Wallick, organizer of Train Jam. August 25, 2016: Campfire Story Raconteur chats with Nina Freeman of Fullbright about storytelling, mentors, and more. August 11, 2016 We go back to QuakeCon to capture even more stories. July 29, 2016: Campfire Story Raconteur sits down with Adam Saltsman of Finji for two hours of Speed Racer metaphors. June 9, 2016: Campfire Story Raconteur gathers ’round the campfire with Kelly Wallick of the Indie MEGABOOTH and Independent Games Festival for an hour of storytelling. May 11, 2016: Campfire Story Raconteur sits down with Chris Charla, director of ID@Xbox, for 29 minutes of game industry adventures. April 23, 2016 We tell a story with the heads of 343 Industries, developers of Halo. March 2016 Raconteur begins full production on its next project, Traiteur. February 9th, 2016: Campfire Story Raconteur sits down with Rami Ismail, head of Dutch indie developer Vlambeer, to talk about storytelling. 45 strange, yet insightful, minutes ensue. January 21st, 2016 Two years of barreling towards a dream concludes. Raconteur releases Close Order on Steam. August 7th, 2015 Raconteur unleashes Close Order to the world through an Early Access release! Over the next five months, the team focuses on responding to feedback and completing the game. July 2015 QuakeCon is the largest LAN party in North America, and it’s hosted by our friends at Bethesda. It’s also a place with a ton of great stories. We captured ten of them. June 2015 Close Order goes up for Steam Greenlight voting. The game catches the attention of Phil Spencer, head of Xbox, and Randy Pitchford, president of Gearbox Software. The game is greenlit a few weeks later, and the team starts hustling towards a release on Steam. January 14th, 2015 Raconteur Games, LLC is legally formed after attracting private investment. 2014 Raconteur spends all of 2014 building the core of Close Order, as well as early versions of its levels. November 2013 After deciding to pursue a commercial release, Raconteur creates several prototypes. One stands out: “Close Order.” Fall 2011 The group that would come to be known as Raconteur Games is formed through an incredible opportunity.